Here's the most recent update on my SP. Everything is hand painted w/ the exception of font/label paint overs. Currently I need to create a few more meshes, change a few textures, work on placement, and UDK polish work (Lighting & Post). I also have a few LightMaps to fix that are giving me some horrible sharp cuts. Here's what I'm at so far, will re-post when I get something further in.
Wednesday, October 5, 2011
Tuesday, September 20, 2011
Senior Project
Ill be postin some wips of senior project as well coming shortly. Still needing to texture a few things and find a decent layout for everything
Prototyping
Ill be posting the finished shots from our Prototype group probably within the next week. We had a rocky start but we did it and its worth showing off! Great job on coming together guys!
Adv Game Modeling Scene
Just completed our scene for Adv. Game Modeling, project was based on Unearthly Challenge rules. Thanks to my partner Andrew Barry on the awesome time. I was responsible for the tile-able textures, a few unique textured props, base meshes, and of the UDK work, including Lighting, Placement, Shaders and Post Process. Andrew created most of the base meshes along with fixes/adding to my own, unwrapped meshes to the textures, and creation of most of the unique textured props including their textures.
Alien's :o
Did this scene for our "Art Test" in Project Planning. 5000k Tris (pre-instanced) and 2048 texture was the limits.
3D Environment
Here's a shot a few quarters ago for 3D environments. Thanks to Adam Williams on the tutorial and texture references of creating a scene using tile-able textures. Lighting needs work, when I created this it was my first jump into UDK.
Some assets
Here's some work I did a few quarters ago for Game Asset. My last one is sadly incomplete at the moment, plan on finishing it up sometime soon hopefully.
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