Monday, December 12, 2011

Revisiting Lighting

Portfolio show is almost here and due to some crits I will be re-looking at the lighting in my mouse scene.  Ill be updating my website and posting some screens on teh blog in a few days.
Thanks for the crits those that got to see it

Tuesday, November 22, 2011

SnowWhite scene WIP

 Here's a work in progress of my newest scene.  Trying to get it finished before I graduate on the 16th so I have a few weeks left.  The shots here are just out of max and zbrush.  Ill be taking it into UDK this week and hopefully will have all textures for stone finished and basic lighting so I can start getting my foliage in there.  Here it is so far, updates to come soon within the next few days.



Wednesday, November 16, 2011

Practice Practice Practice

Along with working on my next scene, which i hope to get some screnes of soon, I've started practicing some hand-painting stuff on my break at work.  Can't ever get enough practice.  Just did a quick box for fun.  I made the wood wavy because I was practicing my hand movements on the wacom.  My hands get shaky sometimes so was an excessive for steadiness. Both is good practice i guess ;)
512texture, Maya view-port grab

Thursday, November 10, 2011

Requested Sizing

Adam on polycount was interested in seeing a view of the scene without such a wide angle.  So heres two framed for iPad format 1024x786.  Its not too bad, but i think i like the wide screen better.

Saturday, November 5, 2011

Senior Project Complete

Finished my current senior project and im happy with where its at.  Had a few things that wouldnt work with me, but im happy with it overall and ready to start on my next project.  I've been looking at this one for too long.  Anywho here it is.  More of the props to come.



Wednesday, October 5, 2011

Senior Project WIP

 Here's the most recent update on my SP.  Everything is hand painted w/ the exception of font/label paint overs.  Currently I need to create a few more meshes, change a few textures, work on placement, and UDK polish work (Lighting & Post).  I also have a few LightMaps to fix that are giving me some horrible sharp cuts. Here's what I'm at so far, will re-post when I get something further in.


Tuesday, September 20, 2011

Senior Project

Ill be postin some wips of senior project as well coming shortly.  Still needing to texture a few things and find a decent layout for everything

Prototyping

Ill be posting the finished shots from our Prototype group probably within the next week.  We had a rocky start but we did it and its worth showing off!  Great job on coming together guys!

Adv Game Modeling Scene

 Just completed our scene for Adv. Game Modeling, project was based on Unearthly Challenge rules.  Thanks to my partner Andrew Barry on the awesome time.  I was responsible for the tile-able textures, a few unique textured props, base meshes, and of the UDK work, including Lighting, Placement, Shaders and Post Process.  Andrew created most of the base meshes along with fixes/adding to my own, unwrapped meshes to the textures, and creation of most of the unique textured props including their textures.

Alien's :o



Did this scene for our "Art Test" in Project Planning.  5000k Tris (pre-instanced) and 2048 texture was the limits.

3D Environment

Here's a shot a few quarters ago for 3D environments.  Thanks to Adam Williams on the tutorial and texture references of creating a scene using tile-able textures.  Lighting needs work, when I created this it was my first jump into UDK.

Some assets







Here's some work I did a few quarters ago for Game Asset.  My last one is sadly incomplete at the moment, plan on finishing it up sometime soon hopefully.

Starting up me blog!

I know Im late on the band wagon but im gonna start posting my art up from now on!  Ill be posting a swarm of recent and old school stuff then ill start posting up my wips and current works I have going on.