Just completed our scene for Adv. Game Modeling, project was based on Unearthly Challenge rules. Thanks to my partner Andrew Barry on the awesome time. I was responsible for the tile-able textures, a few unique textured props, base meshes, and of the UDK work, including Lighting, Placement, Shaders and Post Process. Andrew created most of the base meshes along with fixes/adding to my own, unwrapped meshes to the textures, and creation of most of the unique textured props including their textures.
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