Tuesday, September 20, 2011

Adv Game Modeling Scene

 Just completed our scene for Adv. Game Modeling, project was based on Unearthly Challenge rules.  Thanks to my partner Andrew Barry on the awesome time.  I was responsible for the tile-able textures, a few unique textured props, base meshes, and of the UDK work, including Lighting, Placement, Shaders and Post Process.  Andrew created most of the base meshes along with fixes/adding to my own, unwrapped meshes to the textures, and creation of most of the unique textured props including their textures.

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