Hey everyone, I've been silent on here for some time now since I've been making art with the awesome guys over at http://www.crypticstudios.com/. Been there coming up to a year and a half creating, watching and learning all I can about what makes them games run. It's been a blast so far and I hope to continue cranking out awesome stuff. Gonna be getting back into my personal art groove after much research and practical use. Following this post I'll be updating with some screens of some of the work I've done on Neverwinter. I'll be updating the folio once I get the programs installed for web editing. Here's some of my work :)
A few of the zones I've built. Some models and texture sheets I'll post later.
Wednesday, June 26, 2013
Wednesday, February 29, 2012
Cryptic Studio's Art Test
Hey everyone! Sorry for such a delay in posts. Been busy with work at HeavyWater, trying to manage my time for more personal 3D work. Over the past month I've been talking with Cryptic Studios near San Jose, and as some of you already know, I got the gig! They flew me up shortly after the art test, and the interviews went pretty well! I've been waiting to post and relay everything till I had everything settled with work. Thank you everyone at Heavy Water for allowing me to break into the Game Industry and letting me get my feet wet! You are all awesome and I hope to work with you all in the future!
Heres my art test for CS :)
Simon Fuchs sci-fi piece was a huge inspiration, when I saw it I wanted to do something in the same universe as more of a tribute piece. Thanks to Simon Fuchs for being a 3d beast! Here's my hall
Heres my art test for CS :)
Simon Fuchs sci-fi piece was a huge inspiration, when I saw it I wanted to do something in the same universe as more of a tribute piece. Thanks to Simon Fuchs for being a 3d beast! Here's my hall
Monday, December 12, 2011
Revisiting Lighting
Portfolio show is almost here and due to some crits I will be re-looking at the lighting in my mouse scene. Ill be updating my website and posting some screens on teh blog in a few days.
Thanks for the crits those that got to see it
Thanks for the crits those that got to see it
Tuesday, November 22, 2011
SnowWhite scene WIP
Here's a work in progress of my newest scene. Trying to get it finished before I graduate on the 16th so I have a few weeks left. The shots here are just out of max and zbrush. Ill be taking it into UDK this week and hopefully will have all textures for stone finished and basic lighting so I can start getting my foliage in there. Here it is so far, updates to come soon within the next few days.
Wednesday, November 16, 2011
Practice Practice Practice
Along with working on my next scene, which i hope to get some screnes of soon, I've started practicing some hand-painting stuff on my break at work. Can't ever get enough practice. Just did a quick box for fun. I made the wood wavy because I was practicing my hand movements on the wacom. My hands get shaky sometimes so was an excessive for steadiness. Both is good practice i guess ;)
512texture, Maya view-port grab
512texture, Maya view-port grab
Thursday, November 10, 2011
Requested Sizing
Adam on polycount was interested in seeing a view of the scene without such a wide angle. So heres two framed for iPad format 1024x786. Its not too bad, but i think i like the wide screen better.
Saturday, November 5, 2011
Senior Project Complete
Finished my current senior project and im happy with where its at. Had a few things that wouldnt work with me, but im happy with it overall and ready to start on my next project. I've been looking at this one for too long. Anywho here it is. More of the props to come.
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