Monday, December 1, 2014

Module 2 - Shadowmantle

For module 2 I was tasked to create the modules adventure zone, The Dread Ring. I am responsible for the level design/layout, all world building including terrain work, prop placement, lighting/atmosphere, and polish passes. The large structures and supporting assets were created by another artist, due to personal leave the artist was also responsible for the final terrain paint work. This was the second approach to Daily Quest loops within the game; the main challenge was to move away from the more linear style of game play, and give a better feel for exploration.  Due to positive feedback this would lead us into a new direction for our adventure zones.

The Dread Ring









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